Job Description
Why Join Us
Yotta’s huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world. As we continue to grow, we are attempting to expand our brand into the western AAA space, with a strong focus on developing open world games that blend crime and drama into rich, story-driven experiences.
Responsibilities
We are looking for an experienced Cinematic Tech Designer to prototype and build high-end cinematic gameplay experiences. This role involves collaborating with level designers, cinematics director, and cinematics designers to design, prototype, and implement complex, AAA-quality cinematic gameplay sequences. The ideal candidate has a strong background in interactive and scripted cinematic experiences, with an emphasis on design and technical implementation within a game engine. Should be someone who can guide a project from start to finish, taking the sequence from rough design to finished, polished experience. Candidate should be able to work quickly, creating rapid prototypes to test and troubleshoot high-level design, before using blueprints or scripting to create the final version.
We invite you to apply for this role if you are looking to start an exciting journey at a growing studio.
What You'll Be Doing:
- Collaborate closely with level designers, cinematics designers, and cinematics director to design, prototype, and build AAA cinematic gameplay experiences;
- Ensure that design and implementation are done in a systemic and modular way that is able to be used by designers in other departments;
- Quickly produce and iterate prototypes based on project needs and feedback;
- Design and implement miscellaneous other gameplay systems as needed;
- Provide backend system support to ensure smooth integration and functionality;
- Optimize and debug systems to ensure a seamless player experience;
- \ Stay updated with industry trends and advancements in game design and technology.
Qualifications
Minimum Qualifications:
- Professional experience working on tech design or tech art, and high-end cinematic gameplay experiences, for at least five years total;
- Tech-centric skillset with a passion for cinematics;
- The ability to quickly produce and iterate on prototypes;
- The ability to troubleshoot and debug complex systems, and to solve problems that arise on the border between cinematics and gameplay;
- Proficiency in blueprints and scripting languages;
- Strong communication and collaboration skills, with the ability to work effectively in a team environment;
- Passion for gaming and a deep understanding of what makes gameplay fun and engaging.
Preferred Qualifications:
- Experience working with Unreal Engine;
- Experience working on AAA game titles;
- Experience working on 3rd person ARPG style games;
- Love of film or high-end action gameplay sequences;
Additional Information
- Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site);
- Current working hours: Monday – Friday, 11am – 8pm Pacific Time (including one-hour break)
- The estimated base pay range for this role is: 130-160k USD.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
